Thursday, August 2, 2007

smb 3 allstars

Duration: 5200 seconds
Upload Time: 06-07-16 14:04:34
User: andyg9991
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Description:

Author: David Gibbons speeddemosarchive.com This is a "100%" run through the Mario All-Star's version of Super Mario Brothers 3, which contains updated graphics and sound compared to the NES version. I play every stage and defeat all wandering hammer brothers and the piranha plants in world seven. No whistles, hammers, or clouds were used to skip any part of a world map. I play using Twin Galaxy's rules, which means I do not abuse wall jumping or warping through walls or other barriers. Although this is a faithful adaptation of SMB3, it does differ from its NES predecessor in a couple areas. Mainly, the proportions of some of the stages are slightly off in some areas -- slight enough to make some tricks impossible from the NES run. I really didn't notice until I started running and comparing it to the emulated run. Speaking of which, I have to thank the guys over at Bisqwit's site. The runs over there were quite useful to me and I tried to mimic their moves as closely as possible. Let's get the general strategy out of the way. First off, I need to be mindful of the roulette box at the end of each stage. Netting three of the same card triggers a fireworks/celebration sequence that eats up 10+ seconds, so that must be avoided. Generally, running full speed will earn you a star, so if you see me slow down, jump a lot, or generally act goofy near the end it's because I'm trying to earn something other than a star. One thing to keep in mind when watching this run is that some of the enemy positions/actions are somewhat random. Boomerang brothers and jumping cheep-cheeps, in particular, are quite unpredictable. Sometimes enemies don't even spawn where they're supposed to! In worlds 3, 5, and 6 I need to be careful not to turn the wandering hammer brothers into magic coin ships. Basically, if you get your coin total to be a multiple of 11, an even time, and the ten's digit of your score to match the digit of the coins (e.g. 77 coins, score of 171) then the hammer will become a ship. This basically means the end of my run and has happened maybe 10 times on accident (especially in world 5, where the lakitu and his spikeys give coins as you finish the level).

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Comments
calebrocksforevearer ::: Favorites
wow this guy is good!!!!!
07-07-28 15:48:33
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Carlitonsp ::: Favorites
The original was on the Nintendo Entertainment System, but All-Stars was on the Super Nintendo Entertainment System.
07-07-28 22:33:49
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NeoWynaut ::: Favorites
Wait, at 03:57, it is NOT even possible to get there, the goddamn game don't let me in!
07-07-29 10:38:06
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bawkbawkboom2419 ::: Favorites
Who has actually watch all of this
07-07-29 14:40:21
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Limecapp ::: Favorites
i liked world 3 level 6 that was funny goofing off until the thing rolled on by thats what i do except its with tetris blocks
07-07-29 15:11:28
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05321 ::: Favorites
I put my butt down and watched all of this! great moves man, you have each level down in memory. I'm impressed! No cheating, and it took a lot of discipline to do this in an hour and a half. Great job!
07-07-29 21:05:36
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qwerty4197 ::: Favorites
SNES, remake - better graphics though the sound/music is not as great as the original
07-07-30 20:33:06
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DarkMario86 ::: Favorites
try finding the rom and a SNES emulator to play it DST
07-07-30 23:02:03
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Phantom034 ::: Favorites
How do you get a Super Item Hut?
07-07-31 13:38:48
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LLKoolJoe ::: Favorites
I played this game before, but I never beat it
07-07-31 16:38:05
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